Win32ASM-DirectX8

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Examples

These are a few useful examples, based on the Tutorials.

Picture: File: Zip: Size: Last Update: Description:
Alphablending Alphablending.asm alphablending.zip 31kb 01 August 2k1 Shows you how to use basic alpha-blending.
Alpha-Tex-Light Alpha-Tex-Light.asm alpha-tex-light.zip 16kb 01 August 2k1 Same as the above example, with lighting included.
Transparency Transparency.asm transparency.zip 30kb 01 August 2k1 Shows you how to use colour transparency.
Meshes-Light-Font Meshes-Light-Font.asm Meshes-Light-Font.zip 102kb 01 August 2k1 Shows you how to use basic text.
Meshes-3D-Font Meshes-3D-Font.asm Meshes-3D-Font.zip 14kb 01 August 2k1 Shows you how to create 3D text.
Meshes-Pick Meshes-Pick.asm Meshes-Pick.zip 118kb 01 August 2k1 Shows you how to pick faces from a mesh.
Multiple-Views Multiple-Views.asm Multiple-Views.zip 104kb 19 August 2k1 Shows you how to create multiple views of the same object.
Req1-Matrices Req1-Matrices.asm Req1-Matrices.zip 8kb 15 October 2k1 This is a requested example which shows you how to get around the problem of having lines of object data that are too long for MASM to handle.
Matrices-Morphing Matrices-Morphing.asm Matrices-Morphing.zip 9kb 15 October 2k1 Shows you how to morph a Matrice from a triangle to a cube.
Triangle-Strip Triangle-Strip.asm Triangle-Strip.zip 9kb 25 October 2k1 Shows you how to create a Triangle-Strip. This proggy is based on the modification of the *Matrice* Tutorial by Walter.
Vertex-Shader Vertex-Shader.asm Vertex-Shader.zip 10kb 3 November 2k1 Shows you how to use Vertex Shaders. This has been converted from the *Matrices* tutorial.